Wiimote possibilities: the effects technologically advanced game controllers and character perspective on presence, user control and attitude Public Deposited
- Last Modified
- March 21, 2019
- Creator
-
Crouse, Julia
- Affiliation: Hussman School of Journalism and Media
- Abstract
- This thesis explores the role of technological advancement and character perspectives in console-based video games. Specifically, it examines the effects of haptic feedback enabled game controllers and point-of-view character perspective on players' perceptions of presence, user control and attitudes toward the video game. This thesis details the methods and results of a 2 (game controller) x 2 (point-of-view perspective) between-subjects factorial design (N = 104). The findings revealed that predictions pertaining to the perspective variable were generally supported, such that players in the first-person point-of-view condition reported a greater sense of presence, user control and increased positive attitude toward the game. However, contrary to our hypotheses, the Wii did not elicit the same effects. Participants' attitudes toward the game as well as on the other measures were higher for the Xbox condition than for the Wii condition.
- Date of publication
- December 2009
- DOI
- Resource type
- Rights statement
- In Copyright
- Advisor
- Kalyanaraman, Sriram
- Degree granting institution
- University of North Carolina at Chapel Hill
- Language
- Access
- Open access
- Parents:
This work has no parents.
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Wiimote possibilities : the effects technologically advanced game controllers and character perspective on presence, user control and attitude | 2019-04-11 | Public |
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